farm pattern - определение. Что такое farm pattern
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Что (кто) такое farm pattern - определение

SOFTWARE DESIGN PATTERN
Facade Pattern; Design Pattern - Facade; Façade pattern
Найдено результатов: 1998
Pattern (casting)         
  • The top and bottom halves of a sand casting mould showing the cavity prepared by patterns.  Cores to accommodate holes can be seen in the bottom half of the mould, which is called the ''drag''. The top half of the mould is called the ''cope''.
FORM USED IN CASTING TO REPLICATE A SHAPE
Pattern (foundry); Pattern-maker; Patternmaker (engineering)
In casting, a pattern is a replica of the object to be cast, used to prepare the cavity into which molten material will be poured during the casting process.
Pattern (sewing)         
  • Digital home sewing pattern
  • Marker-making by computer
  • Student tracing pattern onto fabric
  • Fitting a nettle/canvas-fabric on a [[dress form]]
  • Storage of patterns
  • Students cutting patterns in a sewing class
TEMPLATE FROM WHICH THE PARTS OF A GARMENT ARE TRACED ONTO FABRIC BEFORE BEING CUT OUT
Pattern making book; Pattern-making book; Patternmaking book; Sewing pattern; Dress pattern; Dress-maker's pattern; Pattern cutting; Pattern drafting; Pattern making
In sewing and fashion design, a pattern is the template from which the parts of a garment are traced onto woven or knitted fabrics before being cut out and assembled. Patterns are usually made of paper, and are sometimes made of sturdier materials like paperboard or cardboard if they need to be more robust to withstand repeated use.
Antenna farm         
AREA WITH COMMUNICATIONS ANTENNAS OR SATELLITE DISHES
Satellite Dish Antenna Farm; Satellite Dish Farm; Dish Farm; Antenna Farm; Dish Antenna Farm; Tower farm
Antenna farm or satellite dish farm or just dish farm are terms used to describe an area dedicated to television or radio telecommunications transmitting or receiving antenna equipment, such as C, Ku or Ka band satellite dish antennas, UHF/VHF/AM/FM transmitter towers or mobile cell towers.Google Book Search - Wireless telecom FAQs By Clint SmithGoogle Book Search - Wireless Crash Course By Paul Bedell
Strategy pattern         
DESIGN PATTERN ENABLING SELECTION OF ALGORITHMS AT RUNTIME
Strategy Pattern; Policy pattern; Strategy design pattern
In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives run-time instructions as to which in a family of algorithms to use.
The Farm (American band)         
AMERICAN COUNTRY MUSIC TRIO
The Farm Inc.; The Farm (U.S. band)
The Farm, also known as The Farm Inc., was an American country music trio consisting of Nick Hoffman (vocals, fiddle), Damien Horne (vocals, keyboard, guitar) and Krista Marie (vocals, guitar).
pattern recognition         
  • The face was automatically detected]] by special software.
BRANCH OF MACHINE LEARNING
Pattern Recognition; Pattern detection; Pattern recognition, visual; Machine pattern recognition; Pattern analysis; Pattern-recognition; Pattern Recognition and Learning; Pattern recognition and learning; Pattern recognition (machine learning); Algorithms for pattern recognition; List of algorithms for pattern recognition; Automated pattern recognition; Automatic pattern recognition; Statistical pattern recognition; Applications of pattern recognition; Fuzzy pattern recognition; List of pattern recognition algorithms
<artificial intelligence, data processing> A branch of artificial intelligence concerned with the classification or description of observations. Pattern recognition aims to classify data (patterns) based on either a priori knowledge or on statistical information extracted from the patterns. The patterns to be classified are usually groups of measurements or observations, defining points in an appropriate multidimensional space. A complete pattern recognition system consists of a sensor that gathers the observations to be classified or described; a feature extraction mechanism that computes numeric or symbolic information from the observations; and a classification or description scheme that does the actual job of classifying or describing observations, relying on the extracted features. The classification or description scheme is usually based on the availability of a set of patterns that have already been classified or described. This set of patterns is termed the training set and the resulting learning strategy is characterised as supervised. Learning can also be unsupervised, in the sense that the system is not given an a priori labelling of patterns, instead it establishes the classes itself based on the statistical regularities of the patterns. The classification or description scheme usually uses one of the following approaches: statistical (or {decision theoretic}), syntactic (or structural), or neural. Statistical pattern recognition is based on statistical characterisations of patterns, assuming that the patterns are generated by a probabilistic system. Structural pattern recognition is based on the structural interrelationships of features. Neural pattern recognition employs the neural computing paradigm that has emerged with neural networks. (1995-09-22)
Pattern recognition         
  • The face was automatically detected]] by special software.
BRANCH OF MACHINE LEARNING
Pattern Recognition; Pattern detection; Pattern recognition, visual; Machine pattern recognition; Pattern analysis; Pattern-recognition; Pattern Recognition and Learning; Pattern recognition and learning; Pattern recognition (machine learning); Algorithms for pattern recognition; List of algorithms for pattern recognition; Automated pattern recognition; Automatic pattern recognition; Statistical pattern recognition; Applications of pattern recognition; Fuzzy pattern recognition; List of pattern recognition algorithms
Pattern recognition is the automated recognition of patterns and regularities in data. It has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphics and machine learning.
Farm museum         
FARM, OPERATED AS A MUSEUM FOR DEMONSTRATION AND EDUCATIONAL PURPOSES
Farm museums; Living history farm; Museum farm; Farm Museum
A farm museum, or museum farm, is a museum based on a historical farm and its buildings, presenting agricultural history. Often the farm is still a working farm, for demonstration and educational purposes.
Adapter pattern         
  • LePUS3]]
  • LePUS3]]
  • UML]].
  • UML]]
DESIGN PATTERN IN COMPUTER PROGRAM
Wrapper pattern; Adapter Pattern; Adapter (programming); Adapter design pattern; Wrapper program; Design Pattern - Adapter; Adaptor pattern; Adaptor (programming); Adaptee; Class adapter pattern; Object adapter pattern; Class Adapter pattern; Object Adapter pattern; Wrapper (pattern)
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. It is often used to make existing classes work with others without modifying their source code.
King's Farm, Texas         
HUMAN SETTLEMENT IN TEXAS, UNITED STATES OF AMERICA
King's Farm; Kings Farm, Texas
King's Farm or Kings Farm is a ghost town in Cass County, Texas, from the city of Linden and from Atlanta. The town was abandoned in 1936.

Википедия

Facade pattern

The facade pattern (also spelled façade) is a software-design pattern commonly used in object-oriented programming. Analogous to a facade in architecture, a facade is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:

  • improve the readability and usability of a software library by masking interaction with more complex components behind a single (and often simplified) API
  • provide a context-specific interface to more generic functionality (complete with context-specific input validation)
  • serve as a launching point for a broader refactor of monolithic or tightly-coupled systems in favor of more loosely-coupled code

Developers often use the facade design pattern when a system is very complex or difficult to understand because the system has many interdependent classes or because its source code is unavailable. This pattern hides the complexities of the larger system and provides a simpler interface to the client. It typically involves a single wrapper class that contains a set of members required by the client. These members access the system on behalf of the facade client and hide the implementation details.